The Acm Student Magazine

نویسندگان

  • Durga Prasad Pandey
  • Declan Delaney
  • Marlyn Littman
  • Kostas Pentikousis
  • Aaron McCoy
  • Firas Al-Ali
چکیده

Please note the offering numbers for fulfilling claims or single order purchase below. this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page or initial screen of the document. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Publications Dept., ACM Inc., fax +1 (212) 869-0481, or [email protected]. Articles, letters, and suggestions are welcomed. For submission information, please contact [email protected]. Do you know what a " LAN party " is? Have you ever participated in a LAN party? If your answer is " no, " you do not know how much fun you are missing. A LAN party is a formal, and sometimes informal, ad-hoc gathering of computer game aficionados, in which dozens of players compete against each other over a local area network (LAN). Gamers look forward to playing against some other human beings, instead of playing against the machine. One can do this over a residential connection (be it dialup or broadband), but there is so much more excitement when the players are actually collo-cated: the joy of doing well mixed with the " despair " of losing yet another round fill the same room. Players are eager to leave the solitude of their room to discover the solidarity of a LAN party. In a way, a LAN party demonstrates that computer networks enable people not only to communicate, find information, do business, and even make money, but to have fun as well. The popularity of computer games (a multibillion dollar industry) is taken to a new dimension with networking. Gaming is simply just more fun when you have real, human opponents against you. However, what is the software driving these games, and what role does the network play? Our first article by Aaron McCoy, Declan Delaney and Tomas Ward titled " Game-state Fidelity Across Distributed Interactive Games " will introduce you to the technologies behind network games. Designing a great game is not easy. Creating a great network game is even harder. One of the most serious problems game designers face is how to maintain …

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

SIGART on AAAI's Founding: The Chairman's Message, 1980

As you probably know, the American Association for Artificial Intelligence (AAAI) is being formed. The field of AI is mature enough that a national scientific organization is needed. Much of the immediate motivation for forming AAAI came from a growing sentiment within the U.S. AI community for a regularly-scheduled national conference. Could not SIGART function as this national AI organization...

متن کامل

FERPA and Student Work: Considerations for Electronic Theses and Dissertations

Information privacy is an important consideration when transitioning university collections from paper to electronic access. Yet the protection of -and limits to -student privacy regulations have rarely been addressed in the literature for online electronic theses and dissertations (ETDs). The Family Educational Rights and Privacy Act (FERPA) and its relevance to student work should be a consid...

متن کامل

COBRA (Consolidated Omnibus Budget Reconciliation Act of 1985).

Applies to: faculty staff students student employees visitors contractors BACKGROUND: CMU has adopted this policy to comply with the Consolidated Omnibus Budget Reconciliation Act (COBRA) of 1985.

متن کامل

Educational Advances in Artificial Intelligence

WINTER 2013 127 (search, game theory, logic, robotics, and others) could be used to serve as an introduction to CS and computation. During the EAAI teaching and mentoring workshop, participants were introduced to the basic theory of active learning. Example active learning activities were described, then participants worked together to construct additional examples of methods that could be inco...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2002